![]() Tour players can indeed have their shafts pure'd. We have no plans to offer PURE'D shafts and do not endorse or recommend the process for Titleist clubs. Therefore, we do not feel PURING adds any performance improvement or benefit. We have never been able to see or measure any performance difference whatsoever. The Titleist Golf Club R&D group has conducted testing with tour and better players to compare performance between shafts that have been PURE'D and shafts that have not. Thanks you guys making me feel sane this morning.,And then there's this: My SLDR set in the same position it's been in for years. I don't even have the tool to do this type of work. I'm not planning to SA anything I'm working on. I think you two guys, Lukes, Meyer you've already confirmed my thoughts. ![]() I'm sure one or more of you guys can set me straight. The spine doesn't change but by inserting the shaft in the head at your prefered setting it's now not aligned. I'm not sure how when spine-aligning a shaft without the head initially attached and in your prefered position/setting (just a bare shaft less adapter - perhaps with a grip) and then attaching the head in some position like we all do that the spine alignment is still aligned. What's the point in Spine-Aligning a driver shaft when it might later be placed in the head at a different position from where the spine was aligned? Doesn't that kind of defeat the purpose of aligning the shaft in the first place? And this applies to any adjustable head club. However, I have been messing around some lately experimenting with a few different shafts for my new Cobra FZ+. I'm not a club builder and not much of a club tinker'er either. The work has not been done to quantify where, between these numbers, is the "threshold" of spine importance, but it makes no sense to talk about aligning spine without also talking about the size of the spine.I need some schooling from you experts out here. It can be measured in CPM or in percentage difference of spring constant, depending on whether your measuring instruments use frequency or deflection.”ġcpm of frequency or 1% of spring constant is a small or even negligible spine. “The size of the spine in a shaft is a measure of the difference between the stiffness at the spine and the stiffness at the NBP. Remarkably little of the discussion of spine alignment addresses the fact that there are big, serious spines and then there are spines that are probably too small to matter. Let's finish with a definition of the size of the spine. The bend of the shaft at rest - with no flex forces on it - is called the "residual bend". Some shafts are straighter than others, just as some shafts are more symmetrical in stiffness than others. Just as it is impossible to manufacture a perfectly symmetrical shaft, it is impossible to manufacture a perfectly straight shaft. But the welding seam isn't the only cause of spine, nor even the major cause. Actually, the name "spine" originally came from the belief that, since most steel shafts were welded tubes, the seam created an asymmetry in stiffness. ![]() It is not some obvious physical characteristic, like welded seam of steel shaft.Having said that, it is important to note what spine is not: But, given imperfect fabrication, the difference will exist. This difference may be too small to be measured or, even if detected, too small to make a practical difference. ![]() Since shafts cannot be built perfectly symmetrically, every shaft will be stiffer (more resistant to bending) in some directions than in others. More appropriate would be something like: “asymmetries in shaft stiffness”, but that’s not quite as catchy and as many people are familiar with the term ‘spine’, I will use it on that basis. More specifically, the spine is the direction of greatest stiffness of the shaft.” “Generically, spine in golf club shafts is the directional variation of stiffness. Let's start by an explicit definition of what spine is. This article can be found in full on his website “What a spine is and what it isn’t. This is a summary from David Tutelman’s article “All About Spines”. ![]()
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![]() ![]() ![]() The floating utility dialogs in sketchup 2016 is also revamped (Styles, Scenes, Components, etc.) with the intention that these are correctly accumulated inside adaptable, totally collapsible trays.The sketchup’s workflow is streamlined with the sharper inferencing and locking. The inference engine in sketchup 2016 is significantly revised for instant and perfect modeling.With the new API called extension ecosystem, the developers are allowed to produce & customize layout files from SketchUp models.As a result LayOut projects can referenced and recreate files which are amassed and synchronized with services like Dropbox, Google Drive, and Trimble Connect Sync. LayOut’s reference objects can be handled via web.Get a revised ‘Generate Report’ tool for a greater control of the information that SketchUp Pro exports from models as well as arrangement of the information.Initially download a model out of 3D Warehouse and load it again to do up amendments to every sample of that component. SketchUp 2016 empowers the users to utilize 3D Warehouse models as reference objects in any project.Sign in ( ) and to register with a free account and upload. Trimble Connect – Now it is possible for the designers, builders, owners and operators to gather, synchronize, reference, allocate, collaborate and view project information via Trimble Connect efficiently.You can even save your formatted report as a reporting template, to speed the process of re-running the same reports as the design changes.Given below some of the significant enhancements in sketchup 2016:. Generate Report 2.0: The new Generate Report feature allows you to choose which attributes are exported (including a new attribute for capturing quantities), assign an order for the columns in your report, and specify a units format. And if your component was downloaded from 3D Warehouse, you can also use the context-click to quickly access its 3DWH details page. This action will reload every instance of that component in your model (similar to the same action in the Components dialog), so it’s a helpful method for working with proxy models. Reload Components with 3D Warehouse models: In SketchUp 2016, a context click on a component gives you the opportunity to reload (or swap out) a new component directly from 3D Warehouse. To learn more about Trimble Connect read this article. As you’re modeling you can even pull in and update reference SketchUp models as if they were locally hosted components. Trimble Connect allows users to publish, open, import reference files and update SKPs from Trimble Connect project folders. If you already have an account for 3D Warehouse or Extension Warehouse, we recommend that you use the same login (email) when creating a Trimble Connect Account. Once you’ve signed up then start uploading. What’s New? Trimble Connect: Trimble Connect is a new way to store, sync, reference, share, and collaborate on design/build projects. Tables of contentsabout the softwaresketchup Pro 2016 Program Requirementshow to Download and Install Sketchup Pro 2016required files About the software For guidance on installing Sketchup Pro 2016 on your computer, click the immediate download link and follow the link above. This article shows you how to download and use the complete version of Sketchup Pro 2016 for completely on Computers. ![]() ![]() The game features a wide selection of cars. Parking from one level to another has never been so much fun! Challenge yourself with the rooftop levels or have fun in amusing virtual environments. Make sure not to crash or burnout - drive safely especially when you are driving offroad.įasten your seat belt and unleash your inner racer by taking control of extreme vehicles in this parking mania. Start with a 4x4, be it a Prado or an SUV, and get the ultimate driving school experience! Learn to park with a manual gear shift. We welcome all racing car game fans to experience this new driving game! Real Drive 3D is the best car simulation game of 2021 which will give you a unique arcade experience.īecome a pro driver and master your parking skills in this new classic car simulator! Use your extreme stunt sports ability to navigate your way through a virtual multi story environment. Popular Games Drift Hunters Drift Hunters 2 Madalin Stunt Cars 2 Madalin Stunt Cars 3 Moto Road Rash 3D Eggy Car Top Speed 3D City Car Driving Simulator. Real Racing 3 is a mobile racing game that provides a challenging and immersive experience for players around the world. Drive your favourite vehicles, and navigate your way around new challenging environments. Support of virtual reality devices: Oculus Rift and HTC Vive as well as TrackIR head tracking system.Are you ready to experience a unique car driving gameplay? Start with your SUV and unlock new vehicles as you progress through the game, playing different and unique levels.Support of gaming wheels, gamepads and joysticks.Recording/playback function for later analysis of driving errors.Support of traffic rules of different countries: the USA, Canada, Australia, the European Union, Germany, the Russian Federation including the right-hand and left-hand traffic regimes for the respective countries.Trams as full-fledged participant of traffic.Narrow tangled courtyards and multi-level parkings with lots of cars.It is possible to choose the time of day and weather conditions (rain, snow, ice, night, fog etc.).Random routes in free driving mode with customizable parameters. ![]() These cars have the entire set of controls including the sound signal and lights. In addition to the various versions of cars in the simulator are presented: a small truck, minivan, SUV, pickup and subcompact as well as cars with the right-hand drive.
![]() ![]() Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Shipbuilding and manufacturing - Build ships, upgrades and cannons, supply your clans or your nation or set up shops in free towns to sell to your enemies. Use shallow waters at your advantage to escape from larger ships. Board ships and sell them and their cargo at nearby ports. Trading and privateering – Buy trading goods at low prices, haul them to distant places for high profits. Deliver cargo or passengers, hunt specific ships, join patrol zones battles and sink as many ships as you can. Passing the final naval combat exam grants you the rank of Master and Commander, together with a frigate and other rewards to start your adventures in the West Indies.Īdmiralty missions – Accomplish missions for your Admiralty to earn doubloons, combat medals and reward chests. Tutorials – In-game tutorials and exams help you to grasp the basics and the subtleties of gunnery and maneuvering. When fighting in Naval action you can be sure you are only facing skills and ship fittings. ![]() Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. Every battle action is calculated on the servers, even water and wave shapes. Naval Action is one of the few games where hacking is made impossible by design. We are very proud to say that we have succeeded. ![]() From the start we have build the tech around one main goal - complete elimination of hacking from PVP. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots. Just like in boxing you have to get close and use all your tactical knowledge of wind, your ship to slug it out face to face. Invite other clans of your nation into your alliance.Īge of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Invest to turn your controlled ports into industrial hubs, shipbuilding arsenals or fortified harbours. Open trading outposts and levy taxes in the ports governed by your clan. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.Ĭonquest and PVP ActivitiesFight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. Naval action was named one of the best releases from early access in 2019 by Steam and Steam community.īeautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas. ![]() ![]() ![]() Sikorsky's first problem was to determine how much spin a pitcher could put on a baseball in the regulation sixty-foot, six-inch distance from the mound to the plate. This force which causes a spinning ball to curve in flight is the " Magnus effect". Science he realized that a pitched ball, traveling in a curved path, is an example of aerodynamic action in everyday life. It should be noted that baseball was a rather foreign endeavor to Mr. ![]() the object is to elude the man with the stick". "Here we have a solid sphere, moving rapidly in space and rotating on a vertical axis. Sikorsky, who has a wind tunnel, called his engineers together presenting the problem as follows: Igor Sikorsky's interest had stemmed from a phone call he received from United Aircraft's Lauren (Deac) Lyman who over lunch with Walter Neff of United Airlines, had discussed the question of the trajectory of a baseball. Only rarely has there been objective scientific testing in order to verify what is so obviously the appearance of a curve. Aerodynamics & Curve Ballsįor over a century baseball fans have debated the question of whether a 1/100th of a second too late and it's foul in the right field seats, and the decision to swing has to happen within 4/100th of a second. Good news for batters: The "muzzle velocity" of a pitched baseball slows down about 1 mph every 7 feet after it leaves the pitcher's hand, that's a loss of roughly 8 mph by the time it crosses the plate.īad news for batters: If you swing 1/100th of a second too soon a ball will go foul down the left field side (right handed batter). The collision of a bat and baseball lasts only approximately 1/1000 of a second. Here is no possible way (excluding softball) to throw a rising fastball that actually rises.Įxcluding meteorologically strange conditions, a batted ball cannot travel longer than 545 feet. Part of the ball's deviation from a straight line is governed by the equation: P=P R-P L=1/2 Þair which describes the magnitude of the pressure differential between the left and right sides of a rotating, thrown baseball. A fly to the outfield travels 98 yards in 4.3 seconds.Īn average head wind (10 mph) can turn a 400-foot home run into a 370-foot routine out.Ī curveball that seems to break over 14 inches never actually deviates from a straight line more than 3 1/2 inches. To hit a ball the maximum possible distance, the trajectory off the bat should have a 35-degree angle.Ī line drive travels 100 yards in 4 seconds. To see this page as it is meant to appear please use a Javascript enabled browser.Ī ball that would travel 400 feet in "normal" conditions goes:Ħ feet farther if the altitude is 1,000 feet higher 4 feet farther if the air is 10 degrees warmerĤ feet farther if the ball is 10 degrees warmerĤ feet farther if the barometer drops 1 inch of mercuryģ 1/2 feet farther if the pitcher is 5 mph fasterģ0 feet farther if struck with an aluminum bat Your browser either doesn't support Javascript or you have it turned off. The Physics of Baseball This page uses Javascript. ![]() |
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