![]() The default for the app is 64 chapters max. My projects regularly have more than 100 chapters, some of the times 300 chapters. I added a capture point after the m_loop IF block where a chapter end could be trapped, but it is probably not the best implementation. More in line with the MPEG4 container specification.Īdd a location for capturing time based events in the main loop. When working in the Reader or Player code, we should be dealing with one time value set (milliseconds) where the underlying time calculations and adjustments for the various media atoms are normalized to the master timeline. The current variants are mixed through the system and make it difficult to get a reliable time value. Refactor the Time calculations, in general, need to be cleaned up and managed better. Having a discreet and absolute chapter management system (where you manage the time via chapter start and end) should solve this. The current assumption would not support that model. The Matroska specification supports multiple chapters with sub chapters that overlap time. It also assumes that chapters are contiguous and only one chapter would cover any one moment in the time stream. GetChapter does not reliably return the current chapter. I have come across a couple of issues in the base code that would need to be addressed in order to support that feature set. This course was created in Microsoft Windows 8.1 Operating System but should be applicable to other operating systems providing the above requirements are met.In my spare time I have been modifying a version of the player to do that.This course is not a course on teaching how to become proficient with computers. You will need basic Computer Skills to follow along.See the Unit圓D website for more information. You will need a Computer and standard computer peripherals that is able to support the required software.You will need to have a Playmaker license to follow this course. This course was created with the Playmaker Plugin, Version 1.8.0 Beta RC43.You can follow along with the Free or Paid Version. This course was created with Unit圓D Software, Version 5.3.4f1.Bonus Chapter - Jonathan's Game Design Document.Exclusive - Programming Concepts Advanced.Playmaker Advanced - Bird Flap (Flappy Bird).Exclusive - Programming Concepts Intermediate.Playmaker Intermediate - Classic Nintendo Platformer.Plus a Certificate on completion to show off your achievement. Includes Bonus Chapters on Programming Concepts to help take your Playmaker Skills to the next level. Infinite Runner Game similar to Flappy Bird.Learn the theory and game mechanics behind 5 games: Then pointing you in the right direction to continue on from this course in creating those games. Instilling in you the confidence in your own abilities to make games. Taking you from the very beginning and making sure you understand the concepts in making games. Confidence in your ability to make Games.Ģ0 Chapters with over 200 videos totalling almost 11 hours of condensed content. ![]() Alternatively you might also like to checkout "Playmaker 101 The Complete Course - 30 Days". I recommend checking out the "Playmaker 101 The Complete Course - Community Edition" " as I provide discounts to help support these communities. If you are a Student, Startup or Indie Developer. ![]()
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